However, you have to balance this with the fact that there's a girl on the edge of death living in your home, who you really should be buying medicine for (and yes, there is more than one type of medicine, and yes, only the most expensive medicine is actually effective in a meaningful way). Increase your favor with the locals, and they will turn a blind-eye to your theivary - even to the point of cheering you on when they see you in the streets. You're given the choice of exchanging your haul to the theives guild for cash, or donating it to the downtrodden locals, lending a second "Robin Hood"-style (or "Ishikawa Goemon"-style, if you will) dimension to the gameplay. To fully explain the game would require so many, "oh but also there's this.", ".and if you do that then."'s that you'd come off like a outrageous nerd with no regard for the waning attention span of whoever got stuck listening to you.įor example, completing a job (which entails swiping pre-placed objects from a variety of locations without getting caught), isn't just a matter of turning the stolen-goods into a requester. The number of unique and vaguely explained systems hiding in every nook and cranny of this game are so numerous that I had to replay the game just to remember how rich it was. As was the style at the time, they threw every wild idea and design principle they could at the thing. The premise is simple, elegant, and the designer's had absolutely no intention of leaving it that way. Thus begins the main "gameplay loop" - pay a seedy broker to get tips on potential heists, complete the jobs for cash, and buy medicine to keep Suzuna alive a day longer. Unfortunately, one day the girl becomes afflicted with consumption, causing Ebizou to return to the life of crime to raise money for the expensive medicine to keep her alive. Ebizou's mentor entrusts him with a now-orphaned child they found on the premises, whom he escapes with.Įbizou continues his life as a craftsman, raising the child, Suzuna, as his own in an impoverished but honest manner. The job goes awry when his fellow clan members begin slaughtering the residents of the estate they are robbing. The game's main character, Ebizou, belongs to a notorious thieving clan, and the clever intro/tutorial throws you into his shoes as he undertakes his first heist. The game opens with a bleak description of the fall of the Tokugawa Shogunate, which brought about economic instability, and with it, organized thievary. It is like a historical fan-fiction, written by someone who has a very specific and romanticized vision of that time and that place, and they are going to make sure you come away with the same love for that (however inaccurate) portrayal as they do. Like many of Acquire's games ( Tenchu, Way of The Samurai, Akiba's Trip), the world of Kamiwaza is set in a very specific background that permeates the game's atmosphere in a way that is strange and charming.
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